> For the complete documentation index, see [llms.txt](https://julhiecio.gitbook.io/ju-tps-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://julhiecio.gitbook.io/ju-tps-documentation/quick-start/how-to-create-a-ju-character-reskin-default-character-setup-new-characters/physical-damage.md).

# Physical Damage

In JU TPS 3 it is possible to make a character receive physical damage, like in real life, if something heavy hits you, it doesn't hurt you, if something heavy hits you at a certain speed you can have real damage.

<figure><img src="https://2945806600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCQMDx0LmgnRXXTklLhoh%2Fuploads%2FOLu3PU3wkMCU3h58F5mN%2Fimage.png?alt=media&amp;token=bff7774f-d659-43d7-a796-046631baf47a" alt=""><figcaption></figcaption></figure>

| Property                      | Description                                     |
| ----------------------------- | ----------------------------------------------- |
| Enable Physical Damage        | Enable System                                   |
| Do Ragdoll On Physical Damage | Use Ragdoll on impacts                          |
| Physical Damage Start At      | Minimal damage                                  |
| Physical Damage Multiplier    | Intensity of Damage                             |
| Ragdoll Start At Damage       | Minimal "impact" to call Ragdoll                |
| Physical Damage Ignore Tags   | All tags in this field cannot physically damage |
