Creating Projectiles/Bullets

To use the weapons you need bullets, see how to create bullets below

In the prefabs folder already have projectile prefabs, you can just edit them to save time.

1- Set Item tag and layer to "Bullet" and Add a Rigidbody and Collider to detect collisions

2- Add the Bullet script and configure it

Parameters
Description

Bullet Velocity

Speed

Bullet Damage

Damage

Destroy Time

Destroy Delay after hit something

High Precision Collision Detection

Uses raycasting to detect collisions precisely, consumes a bit more physics processing (not relevant enough not to use)

Impact Add Force

If the collided object is a rigidbody the force of the impact will move the collided object

Ricochet

Enable Ricochet System

Ricochet Angle

Angle to ricochet

Max Ricochets

Max ricochets

Movement Type

Calculated: moves the bullet to the endpoint

Teleport: teleports the bullet to the end point

Physics: move the bullet to the end point

Impact FX

Here you can configure particle effects according to tags.

Last updated