How to use Vehicles AI
Last updated
Last updated
The Vehicle AI is very similar to the enemy AI in operation, it also uses Waypoint Path and calculates paths through NavMesh. The Vehicle AI can be used on any vehicle in the JUTPS Vehicle class.
There's no secret, just add the Vehicle AI script to your vehicle and configure the variables.
See the parameters to configure below
Enable Pathfinding
Enable NavMesh Pathfinding
Recalculate Path Refresh Rate
Time to recalculate path
Destination
Destination
Waypoint Path
Waypoint Path
Distance to Continue Path
Distance to go to next waypoint/path index
Vehicle Desaceleration Intensity
Deceleration in curves
Front Check
Front sensor
Check Nearest Point On Path
Checks the nearest point on the waypoint/path and prevents the AI from going back to a previous Waypoint
On End Path [ Stop, Reverse, Restart ]
What the vehicle will do after finishing the path
On Start Path [Unity Event]
Event called when AI start path
On Following Path [Unity Event]
Event called when AI walk along the path
On Ended [Unity Event]
Event called when AI reaches the end