New AI System

Create NPCs with the new AI system

Introducing our new AI system

This new AI system brings dynamic behavior to NPCs of all types — enemies, civilians, zombies, and more.

Demostration scenes

The AI systems have demonstration scenes, by analyzing the examples you can see how to use each part of the system to create your NPC.

Ready-made AI Models

JU TPS comes with ready-to-use AI Models, combining the previously mentioned modular behavior components into a single script to create AI models with specific behaviors and actions.

Modular Behaviours Scripts

Example scripts for creating custom AIs

Behavior
Description

Attack

Engage and deal damage to the target.

Damage Detection

Detect when receiving damage.

Escape

Move away from threats or danger.

Field of View

Detect targets within vision range and angle.

Follow Point

Follow and chase a specific target.

Follow Waypoints

Move along predefined waypoints in order.

Hear Sensor

Detect sounds within a defined radius.

Move Random Inside Area

Move randomly within a defined area.

Walk Random Around Point

Wander randomly around a specific point.

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