New AI System
Create NPCs with the new AI system
Introducing our new AI system
This new AI system brings dynamic behavior to NPCs of all types — enemies, civilians, zombies, and more.
Demostration scenes
The AI systems have demonstration scenes, by analyzing the examples you can see how to use each part of the system to create your NPC.

Ready-made AI Models
JU TPS comes with ready-to-use AI Models, combining the previously mentioned modular behavior components into a single script to create AI models with specific behaviors and actions.

Modular Behaviours Scripts
Example scripts for creating custom AIs
Attack
Engage and deal damage to the target.
Damage Detection
Detect when receiving damage.
Escape
Move away from threats or danger.
Field of View
Detect targets within vision range and angle.
Follow Point
Follow and chase a specific target.
Follow Waypoints
Move along predefined waypoints in order.
Hear Sensor
Detect sounds within a defined radius.
Move Random Inside Area
Move randomly within a defined area.
Walk Random Around Point
Wander randomly around a specific point.
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