> For the complete documentation index, see [llms.txt](https://julhiecio.gitbook.io/ju-tps-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://julhiecio.gitbook.io/ju-tps-documentation/quick-start/how-to-create-a-ju-character-reskin-default-character-setup-new-characters/damageable-body.md).

# Damageable Body

In order for your JU Character to receive damage in the bone colliders(and not in the sphere around it), it is interesting to use the Damageable Body script.

## Damageable Body Script

This script automatically adds [**Damageable Body Parts**](#damageable-body-part) to a JU Character's bone colliders, or changes the values of existing [**Damageable Body Parts**](#damageable-body-part).

<div align="left"><figure><img src="https://2945806600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCQMDx0LmgnRXXTklLhoh%2Fuploads%2FFDQxw5DeE6TDcNzIHpFb%2Fimage.png?alt=media&amp;token=1d8ab55e-9d31-4d00-ad99-4b8e41b1e815" alt=""><figcaption></figcaption></figure></div>

## Damageable Body Part

The name can be confusing, but they are different scripts, this script is in the bone collider of the JU Character that will receive the damage, it can increase or decrease the damage, great for a HeadShot. The value of this script is changed to the [armor protection system](/ju-tps-documentation/game-development/how-to-use-armor-cloth-system.md).

<div align="left"><figure><img src="https://2945806600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCQMDx0LmgnRXXTklLhoh%2Fuploads%2FzvUBANCkDbiAOwEKL1KY%2Fimage.png?alt=media&amp;token=c3ba6e6b-dbd6-42b8-a79b-f10fc7c21b5c" alt=""><figcaption></figcaption></figure></div>

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