Body Leaning Setup

Some characters may have different skeleton rig than normal, if your character is leaning normally you can skip this page.

Above we see a comparison in the direction of the Z axis, which in the Unity engine should be the front axis.

In principle there is no problem in having a character with bones with different orientation, but this can affect some procedural animations like Lean Body and Procedural Driving Animation:

Body Lean in wrong axis
Procedural Driving Animation in wrong axis

To solve this is simple, just configure the axis of the Components below:

POLYGON Character JU TPS 3 Setup

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