Input Events

JU TPS has scripts that help detect Inputs in a simple way

Custom Input Event

This component allows you to check an Input and perform simple actions like deactivating an object or calling functions from code.

Example: Custom Input Event will disable a Gameobject when pressing [G]

Multiple Input Event

This component is the same as the previous component, with the difference that it supports Multiple Inputs, perfect for a cross-platform action.

Example: By pressing A on the Xbox Gamepad or the G button, the JU character will punch

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