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description: JU TPS has scripts that help detect Inputs in a simple way
---

# Input Events

## Custom Input Event

This component allows you to check an Input and perform simple actions like deactivating an object or calling functions from code.

<div align="left"><figure><img src="https://2945806600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCQMDx0LmgnRXXTklLhoh%2Fuploads%2FksXesc8TyOMZs3HdzWYA%2Fimage.png?alt=media&#x26;token=f3cbb6c7-bb14-4ac8-8289-a9294d0565bb" alt=""><figcaption><p>Example: Custom Input Event will disable a Gameobject when pressing [G]</p></figcaption></figure></div>

## Multiple Input Event

This component is the same as the previous component, with the difference that it supports Multiple Inputs, perfect for a cross-platform action.

<div align="left"><figure><img src="https://2945806600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCQMDx0LmgnRXXTklLhoh%2Fuploads%2FMTZXs2cXwTpUVyMjkDae%2Fimage.png?alt=media&#x26;token=d79ba453-dbc8-430a-929b-3556194c0828" alt=""><figcaption><p>Example: By pressing A on the Xbox Gamepad or the G button, the JU character will punch</p></figcaption></figure></div>
